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Need animations for hitting notes

 
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Defiler47
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Joined: 24 Feb 2008
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PostPosted: Sun Feb 24, 2008 10:57 pm    Post subject: Need animations for hitting notes Reply with quote

We need animations for when you hit the notes.
Like in Rockband they blowup when you hit them(kinda). I just think it adds a lot.
At least have them disappear with like a little flash of the notes color. Lol
Its just a little thing but I think it adds a lot.
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FortisVenaliter
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PostPosted: Sun Feb 24, 2008 10:59 pm    Post subject: Reply with quote

They... do shatter

I plan to add the flash and shockwave effects tho
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Defiler47
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PostPosted: Tue Feb 26, 2008 5:36 pm    Post subject: Reply with quote

Oh I did not notice that before, were they always like that?
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Freeqaz
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PostPosted: Tue Feb 26, 2008 6:22 pm    Post subject: Reply with quote

Defiler47 wrote:
Oh I did not notice that before, were they always like that?


Yeah... But I do agree they need more lighting on them. Like srsly man. Just shattering the notes? I can do that in my kitchen with a plate! Get me some lighting in there or something... Razz

Naaa, what I think would pwn would be just they light for like 1/8th second or something. The lightning would add a lot of awesomeness to the game.

I'll start an FAQ with a list of features and if they are/ever going to be implemented and their state. I just gotta think of some good ones for it.
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FortisVenaliter
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PostPosted: Tue Feb 26, 2008 6:39 pm    Post subject: Reply with quote

Lol freeqaz, isnt that what the Feature request forum is for? Or feature requesting on SourceForge?
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Freeqaz
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PostPosted: Tue Feb 26, 2008 6:44 pm    Post subject: Reply with quote

FortisVenaliter wrote:
Lol freeqaz, isnt that what the Feature request forum is for? Or feature requesting on SourceForge?


I'm talking everything in 1 thread so you don't have to go and search through (what will soon be) hundreds of pages. It'd be easier for the devs and for the rest of anyone else. Be like 1000000000x easier to post a request too. Like think of the old score hero songs request thread.
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FortisVenaliter
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PostPosted: Tue Feb 26, 2008 6:55 pm    Post subject: Reply with quote

Right now it isn't too bad. If it gets bad, we might implement that.
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Frygel
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PostPosted: Tue Feb 26, 2008 6:57 pm    Post subject: Reply with quote

I think its kinda difficult to tell when you hit a note or not, although the shattering looks really awesome.
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Freeqaz
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PostPosted: Tue Feb 26, 2008 7:06 pm    Post subject: Reply with quote

Frygel wrote:
I think its kinda difficult to tell when you hit a note or not, although the shattering looks really awesome.


I second that.
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kevnin
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PostPosted: Tue Feb 26, 2008 7:39 pm    Post subject: Reply with quote

frygel wrote:
it's kinda difficult to tell if you hit a note or not


i think a lot of that has to do with two things:
1) your instrument doesn't stop when you miss a note ala GH and RB. (no REAL way to implement this unless you get master tracks for songs, and then such a system would have to be implemented into unsigned)

2) (i think more importantly) there's no audio indication that you missed a note. something similar to the sound you hear when you miss a note in GH2 might be good... although idk what you'd use for drums.
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Last edited by kevnin on Wed Feb 27, 2008 11:21 pm; edited 1 time in total
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bob78h
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PostPosted: Wed Feb 27, 2008 10:12 pm    Post subject: Reply with quote

It'd be nice if there were seperate tracks for guitar and song. I think there was a tutorial to take a song and split it using a high pass filter and low pass filter in Audacity then export each part as a seperate .ogg for FoF and GZ. So you wouldn't really need the master tracks just it would be some work to do it for each song.
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FortisVenaliter
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PostPosted: Wed Feb 27, 2008 10:57 pm    Post subject: Reply with quote

Extracting the guitar tracks, even on modern songs is a difficult task even for audio engineers. The older the song gets (like real rock) the harder it is. I doubt there was a tutorial, and even if there was, the results would be questionable.
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kevnin
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PostPosted: Wed Feb 27, 2008 11:23 pm    Post subject: Reply with quote

no, there was a tutorial, but yeah, the results were questionable. it basically involved removing frequencies higher than x and lower than y. it got rid of most of the vocals and pretty much all the bass. all it really did though was make the song sound not right when you missed notes (which is kind of the point)
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bob78h
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PostPosted: Thu Feb 28, 2008 11:32 am    Post subject: Reply with quote

Yeah the tutorial isn't really perfect but it would be nice to maybe dim the music when you miss a note.
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FortisVenaliter
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PostPosted: Thu Feb 28, 2008 12:33 pm    Post subject: Reply with quote

I've tried the "fade everything" thing in the past. Really, all it does is break the suspension of disbelief. For those of you who want to seperate tracks, Unsigned will eventually have support for that.
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rednano12
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Location: Playing FoF and waiting for Unsigned

PostPosted: Sat Mar 01, 2008 10:36 am    Post subject: Reply with quote

http://www.fretsonfire.net/cgi-bin/ikonboard.cgi?act=ST;f=1;t=17237

Wink Wink Wink Wink Wink Wink Wink Wink Wink Wink
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FortisVenaliter
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PostPosted: Sat Mar 01, 2008 11:16 am    Post subject: Reply with quote

redano, would you be interested in writing a guide in the FAQ/Guide section to split them into seperate mp3s?
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rednano12
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PostPosted: Sat Mar 01, 2008 2:47 pm    Post subject: Reply with quote

Sweet! On a completely unrelated note, I also just finished my second song in dB!

I never tried that method and it didn't work so well. I am also not very good at it.
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Defiler47
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PostPosted: Mon Mar 03, 2008 7:17 pm    Post subject: Reply with quote

kevnin wrote:
frygel wrote:
it's kinda difficult to tell if you hit a note or not


i think a lot of that has to do with two things:
1) your instrument doesn't stop when you miss a note ala GH and RB. (no REAL way to implement this unless you get master tracks for songs, and then such a system would have to be implemented into unsigned)

2) (i think more importantly) there's no audio indication that you missed a note. something similar to the sound you hear when you miss a note in GH2 might be good... although idk what you'd use for drums.


I agree, use stick clicks for the drums
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